Magnet Loft
Deliver the lift to two rooftop docks: top-right, then top-left. Each Thrust climbs one level. Unpowered thrust drifts one column with the shown wind; an armed magnet instead follows your selected lane (at most one column sideways), spending one battery. Tap a column to aim. Two marked charging pads refill the two-cell battery. Hitting stone, drifting off-board or reaching the wrong rooftop loses. Plan the gusts and charging route.
Tap tiles, or use Tab and Enter. Arrow keys move board focus.
Challenge notes & source
Deliver the lift to two rooftop docks: top-right, then top-left. Each Thrust climbs one level. Unpowered thrust drifts one column with the shown wind; an armed magnet instead follows your selected lane (at most one column sideways), spending one battery. Tap a column to aim. Two marked charging pads refill the two-cell battery. Hitting stone, drifting off-board or reaching the wrong rooftop loses. Plan the gusts and charging route.
Round 2 redesign: Deliver the lift to two rooftop docks: top-right, then top-left. Each Thrust climbs one level. Unpowered thrust drifts one column with the shown wind; an armed magnet instead follows your selected lane (at most one column sideways), spending one battery. Tap a column to aim. Two marked charging pads refill the two-cell battery. Hitting stone, drifting off-board or reaching the wrong rooftop loses. Plan the gusts and charging route.
Original compact interpretation, not a recreation. Source study: Blockit. No source code, music or artwork copied.